Founder, Producer

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As a recent Honours graduate of the Vancouver Film School’s prestigious Game Design Program, Luca has 25 years of experience as a passionate gamer behind him. During his studies he received several accolades and, together with his team, created an award-winning final project. Luca has perfected his game development skills including game design, level design, system design, AI states, storytelling, behavioural algorithms and game production.
As a Game Producer, Luca brings 15 years of experience in management, leadership and sales.



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Ekaterina completed a PhD in Mathematics, developing novel Machine Learning clusterization tools. She holds a co-Investigator role, Adjunct Professorship, over 60 scientific publications, and an Editorial role for IEEE Transactions on Cybernetics scientific journal. 
Ekaterina’s passion for video games is supplemented by her incredible management and leadership skills. Her dream is to incorporate AI and analytical methodologies into interactive entertainment.


Sr. Machine Learning Engineer

Cameron is an experienced statistician with a demonstrated history of working in mathematical research and analysis. He has managed several small businesses. Skilled in mathematical modeling, programming, statistical data analysis, and statistical modeling as well as data management. Currently, Cameron is developing an innovative analytical tool for video file processing (re-tagging).


Gameplay Programmer


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Game Programmer & Tech Artist

Bruno is a programmer with experience crafting a variety of interactive applications. He graduated from the Vancouver Film School program, "Programming for Games, Web and Mobile". In the past he has worked on software projects related to medicine and anthropology, where technology and art have heavily intersected. His passion for video games lies in the interaction between computer science and visualization; creating immersive experiences that transport the player to different realities.

Music Composer

Deny is a talented game programmer with an interest in music-driven and rhythm-based games. He has a start-up oriented mindset, crafted through past project experience.  Besides programming, Deny has experience with rigging, animations, and modeling.  His team-driven work ethic is greatly appreciated.


PR & Content Writer

Derrick Is Cyberspline's Public Relations representative and front-end web designer. His experience in customer service and with start ups has led him to focus on effective methods of communication and marketing.


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Alberto is a talented composer with five years experience working on sound and music for video games in both Mexico and Canada, for a variety of both indie and professional projects. Graduating from Vancouver Film School in 2019 and currently specializing in procedural audio and music generation with tools like Max MSP as well as audio batching with Reaper and Wwise. Alberto has a unique musical style; he is an incredible composer who implements orchestral level sounds to create breathtaking music.

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Cyberspline Games

501 - 3292 Production Way
Burnaby, BC V5A 4R4,

© 2020 Cyberspline Games. All Rights Reserved.