The events surrounding the Cyberpunk 2077 roll out delay are doubtless the worst-
case scenarios for which project managers design contingency plans to mitigate, if
not outright avoid. With CD Projeckt’s latest announcement leaving a
dedicated fanbase dissatisfied, the largest console platform provider pulling the
game leading to a drop in share trading price [1], it just goes to show that failure
has no friends.
Far be it for us to offer any sort of assessment. As fans of Cyberpunk, we empathize
with its production team. Rather, it is a sobering warning to us that even an
established and experienced developer, with many successful releases under its
belt, can still end up in this predicament. We wish them well with their final release,
whenever that is.
As VR developers who can only hope to achieve a fraction of the success of
Cyberpunk, the lesson we can learn is never to overpromise and underperform.
While we don’t know what is causing the delay, we can appreciate the need to avoid
rather that mitigate problems. With that in mind, the next few months comprising
our closed beta and roll out will be spent polishing, testing, and fixing whatever
bugs might turn up.
Of course, we hope to be playing Cyberpunk soon too.
[1] https://nationalpost.com/news/world/sony-pulls-cyberpunk-2077-from-
playstation-store-after-public-outcry
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