The next few weeks are being spent preparing our first teaser outlining the game process. The main focus is our editor, environment and basic gameplay. Our inhouse QA tester, Francesco, has been giving us some highly constructive feedback. We’re at the stage where practical considerations are paramount. This means coming up with appealing UI/UX, obstacle positioning and a great deal of 2D and 3D art.
At this point our team really wants to show off what they’ve been working on. This means revealing features, sound effects, and gameplay responses. It’s not just about a game loop, but more about how the game feels and performs. As October comes around, we expect to have a video published. Keep in touch. Great times ahead!
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